AR Fashion Mirror

AR Fashion Mirror

AR Fashion Mirror

The product

The product

The goal of this project is to use Augmented Reality to revolutionize the clothing try-on process. Users can virtually try on a wide range of clothing items with the app, removing the need for real try-ons. Designed to assist fashion lovers as well as individuals with disabilities, it seeks to deliver a convenient and enjoyable virtual fitting room experience that can be accessed via a smartphone.

The goal of this project is to use Augmented Reality to revolutionize the clothing try-on process. Users can virtually try on a wide range of clothing items with the app, removing the need for real try-ons. Designed to assist fashion lovers as well as individuals with disabilities, it seeks to deliver a convenient and enjoyable virtual fitting room experience that can be accessed via a smartphone.

Role

UX Designer

Time

3 Months

Tool

Figma

Responsibilities

Responsibilities

User research, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

User research, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

The problem

The problem

  • Disabled people experience difficulties when trying on so many outfits physically.

  • People get frustrated after physically trying on a wide range of clothes.

The goal

The goal

  • Making both disabled and non-disabled individuals stylish, confident, and up-to-date with trends.

  • Advancing contactless and efficient shopping.

Target users

Target users

  • Permanent, temporary, situational disable people

  • 16-65 years old people

  • Using smartphone

  • Willing to experience new things

Understanding the user

Understanding the user

User research​  

Aggregated Empathy Map

Value proposition

How Might We

Persona

User research​

User research​

I conducted a screener survey, interviews, and created an empathy map to understand the users I am designing for and their needs. 
My screener survey summary: https://forms.gle/8HBHHXsj8HFTZ257A

Aggregated Empathy Map

Aggregated Empathy Map

As a result of the survey, I had a clear understanding of the demands of users and what features to include while creating the app. I designed an aggregated Empathy Map to understand a user's point of view based on what the user "says," "thinks," "does," and "feels."

Pain points​

Pain points​

I conducted a screener survey, interviews, and created an empathy map to understand the users I am designing for and their needs. 
My screener survey summary: https://forms.gle/8HBHHXsj8HFTZ257A

Value Proposition

Value Proposition

I conducted a screener survey, interviews, and created an empathy map to understand the users I am designing for and their needs. 
My screener survey summary: https://forms.gle/8HBHHXsj8HFTZ257A

How Might We

How Might We

During this design phase, I came up with HMW (How Might We) questions to help provide solutions to user concerns. I created HMW questions such as:

  • How might we help users so they don't have to stand in the changing room line?

  • How might we help users who can not find a fitting room in the store?

  • How might we help users who are having trouble finding clothing that fits perfectly?

  • How might we help users if they are unmotivated to wear every piece of clothing?

  • How might we help users in protecting their privacy when they share information on their phones?

  • How might we make it easier for consumers to match accessories to outfits?

Persona: Daniel

Persona: Daniel

Problem statement

Hypothesis statement

Empathy map

User journey map

A user story

Crazy eight

Goal statement

Big picture storyboard

Closeup storyboard

Problem statement

Problem statement

Daniel is a Graphic Designer who needs to try a wide range of clothes without wearing them in real because he is handicapped, he is not comfortable trying so many clothes physically, yet he wants to stay confident and stylish with the trend.

Hypothesis Statement

Hypothesis Statement

If Daniel uses an app to virtually try a wide range of clothes then he won’t have to wear them physically and see himself how he will look in each pair along with customization.

Empathy Map

Empathy Map

As a result of the survey, I had a clear understanding of the demands of users and what features to include while creating the app. I designed an Empathy Map to understand a user's point of view based on what the user "says," "thinks," "does," and "feels."

User Journey Map

User Journey Map

Mapping Daniel’s user journey shows, how important it is to have an app like this that does everything for him with the help of fingertips only.

User Story

User Story

As a disabled and stylish person living with old parents, I want to try a wide range of clothes without wearing them in real, so that I can be comfortable seeing how I will look in that pair, and then I would like to buy clothes.

Crazy Eight

Crazy Eight

Crazy Eight is another exercise used during the ideation stage to generate eight potential solutions for the problems and challenges faced by consumers. I spent 8 minutes thinking about different solutions to users' problems. I came up with a few ideas to add to the app like trying clothes virtually, customization of clothes, accessories recommendations, privacy options, shopping from small businesses, trending styles, and sharing options.

Goal Statement

Goal Statement

If Daniel uses an app to virtually try wide range of clothes then he won’t have to wear physically and see himself how he will look in each pair along with customization.

User Flow

User Flow

If Daniel uses an app to virtually try wide range of clothes then he won’t have to wear physically and see himself how he will look in each pair along with customization.

Big picture storyboard

Big picture storyboard

Scenario: Daniel wants to try and purchase outfits for his upcoming parties that will boost his confidence.

Closeup storyboard

Closeup storyboard

Scenario: Daniel wants to try and purchase outfits for his upcoming parties that will boost his confidence.

Low Fidelity

Low Fidelity

If Daniel uses an app to virtually try wide range of clothes then he won’t have to wear physically and see himself how he will look in each pair along with customization.

Low Fidelity

Low Fidelity

User flow

Paper wireframes

Digital wireframes

Low-fidelity prototype

Usability studies